AI Insights · Timothy · July 2024
Top 5 Idler Games on Android in Latin America for Q2 2024
Discover the performance trends of the top 5 idler games on Android in Latin America during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top 5 idler games on Android in Latin America demonstrated varied performance trends. Let's dive into the specifics of each game, based on data from Sensor Tower.
My Perfect Hotel had a notable quarter. Weekly revenue started at approximately $2.6K in early April and fluctuated, peaking at around $3K in early June before settling at $2.9K by the end of June. Downloads saw a downward trend initially, falling from 553K in the first week of April to 381K in early May, then picked up again, reaching 535K in late May. Weekly active users followed a similar pattern, decreasing from 1.6M in early April to 1.1M in mid-May, then stabilizing around 1.1M towards the end of June.
Burger Please! experienced a steady increase in downloads, starting at 92K in early April and reaching 188K by mid-June. Revenue also saw growth, starting at $151 in early April, peaking at $274 in late April, and stabilizing around $195 by the end of June. Weekly active users remained robust, fluctuating slightly around the 5M mark throughout the quarter.
Outlets Rush showed consistent performance with weekly revenue starting at $126 in early April, peaking at $170 in mid-May, and ending at $100 in late June. Downloads fluctuated, starting at 129K in early April, dipping to 78K mid-April, then rising again to 123K by mid-June. Weekly active users saw a steady increase from 750K in early April to 898K by the end of June.
Gym Workout Clicker: Muscle Up had a stable quarter. Downloads varied slightly, starting at 105K in early April, peaking at 120K in mid-May, and ending at 103K in late June. Revenue remained low, hovering between $3 and $13 throughout the quarter. Weekly active users showed a gradual increase, starting at 449K in early April and ending at 468K by the end of June.
Farm Land - Farming life game experienced steady performance. Downloads started at 65K in early April and gradually increased to 77K by the end of June. Revenue remained relatively low, fluctuating between $63 and $146 throughout the quarter. Weekly active users saw minor fluctuations, starting at 315K in early April, dipping slightly mid-quarter, and ending at 316K by the end of June.
For more detailed insights, visit Sensor Tower.